Changelog
← Back to Home1.2.2 - 2026/08/14
- Added initial support for Lore - Fixed issue with a new type of Epic manifest type - Fixed issue with Vault screen and new versions breaking some display issues
1.2.1 - 2026/06/17
- Fixed one of the Cosmos API calls. - Added Bundle Foundry Support - Added some addition CLI commands
1.2.0 - 2026/05/12
- Added Cosmos support - Added Cosmos Humble Bundle support - Added several new sizes for icons - Fixed several CLI issues - Fixed building plugins on UE 5.4+ - Fixed Vault -> view asset details not switching tabs - Fixed issues with downloading some assets - Sped up settings code and removed some outdated settings - Removed some unused code & misc fixes to a few different minor issues
1.1.1 - 2026/03/26
- Minor cleanups to filter UI - Created secondary way to get Linux Engine data since UE API seems to be disabled now - Cleaned up some logging code - Removed some debug code
1.1.0 - 2026/03/22
- Fix missing mime type (linux) - Filter out FAB namespace in old UM API's (Creates duplicates) - Add Ability to Login from Command Line using AuthKey - Add Ability to Download from CLI - Add Ability to Export most tables from CLI - Fix Project List exporter from GUI - Cleanup OAuth support, making better diagnostics on AuthKey login - Eliminate extra diagnostic console logs - Added SSL bypass for corporate firewalls --IGNORE-CERTIFICATE-ERRORS - Added Ability to Login via AuthKey in Gui - Created 3 tier progress bar - Moved Download subsystem to additional worker - Added start of FAb Other & Fab Quixel support (Data is tracked, but d/l are still on Fab) - Fixed Fab Normal asset support - Added several more logs for debugging issues - Fixed Modal window / Dependant windows - Cleaned up several parts of the code base - Updated to latest Electron 41
1.0.2 - 2026/03/01
- Flatpak ONLY wayland issue fix for launching Unreal Engine. (UE has severe issues if it doesn't run under XWayland on Wayland) - Update many screens to be fully Svelte 5 runes, moved to Svelte 5 in v1.0.1 but was in legacy mode - Fix issues with Launch Project with specific engine - Fix issue with Projects thinking their engine is missing and defaulting to "default" engine - Fix issue with Linux login to UnrealEngine site - Hopefully fix issues with bad download link on Linux - Added background auth to Fab.com, fixes issues when Asset is marked as adult getting the actual asset details - Fab Freebies system is smarter now and will probably end up marking off the items so you only see the screen once per give away. - Scroll via keyboard now works on screens, AND Down/up arrow, PgUP/PgDn are automatically redirected from Filter boxes to view to scroll them. - Switch to Azure Code Signing for Windows Executables
1.0.1 - 2026/02/15
- Fab Freebies Screen - Humble Bundle Comparer Screen - Fixes with Linux d/l of current Unreal Engine version information - Support to automagically add "Linux" to plugins building on Linux - Moved Projects into DB & Background thread (Speeds up Launch, and fixes multiple issues) - Moved certain code pieces around to allow better reuse of functions - Lots of small fixes and UI cleanups - Escape key can clear the search filters - Lots of Code cleanup - Disabled Unreal Marketplace asset retrieval by default (pointless waste of time now -- see wiki if you need it enabled) - Updated to latest Electron 40 (& ALL dependencies)
1.0.0 - 2025/08/14
- Full Mac Support - Fix issue with Windows and installation of UE onto other drives - Fix database conflict during startup - Fixed & optimized asset download system [Massively faster now] - Fixed "Wait" issue with background workers - Moved certain code pieces around to allow better reuse of functions - Downloading completion status is now accurate - Updated to latest Electron 36
0.0.30 - 2025/06/16
- Fix issue with Windows not showing Project & Engine Icons - Fix several Issues with Windows/Mac not able to download Unreal Engine - Added env variable to eliminate crashing in UE on Linux AMD mesa drivers. - Fixed issue with Linux not pulling FAB plugin during install of engine - Forced a login to Unreal Engine site to be done in the Login window on Linux. - Fix issue with not getting the proper modified date of projects - Updated to latest Electron - Reprogrammed Sqlite access to eliminate SQLite dependency that is no longer needed. - Eliminated some logging - Added Tip #70
0.0.29 - 2025/05/20
- Work on Mac Support - Replace all grid views with totally new grid view to fix issues with items disappearing - Fix issue with "ALLOW_BARE_VAULT" and binary manifests - Engine screen is now animated in like the others - Fixed number of downloads defaults in code - Fixed issue with showing login screen manually - Fixed default size of settings screen - Remove debug code from settings screen
0.0.28 - 2025/05/01
- Auto-Cleanup of IOS / TVOS code if not on MacOS
- Added Developer sort to Asset screen
- Added "ALLOW_BARE_VAULT" as a new hidden setting (see wiki)
- Added "SKIP_SAVE_VAULT_JSON" as a new hidden setting (see wiki)
- Added Developer name to Vault screen
- Added "Third Party" type filter to vault screen.
- Fix Error creating directory
- Update to say Show on Fab / Marketplace depending on asset site for Context menu
- Update AssetCredits to show the correct source w/ FAB assets
- No longer auto-hide login window until we can duplicate the issue with Epic's required License acceptation ("AUTO_CLOSE_LOGIN" is the hidden setting you can use to change this)
- Update to Electron 33.4.9 (& other supports)
- Allow selection of asset version to download
- Added animations for detail windows
- Minor fixes with data and display
- Added new Engine Filters for Asset Screen
- Added Asset Count to Asset screen
- Added Export system
- Added Vault context ability to view source asset
- Fixed issue with CLI export of assets
- Install into Project drop down list now shows the path when you hover over the project name
- Will now use a choice dialog if it detects a place where we are overwriting a file during installation of an asset.
- Added missing dialogs for Create/Install into project/engine
- Added new settings to have different size icons
0.0.27 - 2024/12/10
- Fix time waste of running empty db migration - Left debug code active for asset retrieval causing all assets to be out of date after 1st d/l - Updated a couple d/l messages to better reflect which type of asset it is querying
0.0.26 - 2024/12/08
- Fixes for issues with newer metadata - Updated for FAB support - Updated lots of dependencies - Added Selection mode (Settings) - Exposed download threads (Settings) - Cleaned up code & fixed lots of bugs - Settings paths are now on each line, no "|" required (but still supported) - Fixed issue with D/L timing out - Fixed update system (now shows which assets can be updated) - Vault asset display now shows source asset description
0.0.25 - 2024/02/15
- More fixes for Login - Removed excess logging - Minor issue with status bar display - Implemented AuthCode & RefreshToken for better future login experiences
0.0.24 - 2024/02/06
- Optimized grid images - Fixed issue with Linux Unreal Versions not showing up - App now quits if main window is closed - Added vault.json data file to more accurate scanning of vault when no assets are present
0.0.23 - 2024/01/25
- Fix a issue with filter/sorts on screen - Fix another possible issue with logging in - Updated dependencies - Fix bug with hiding windows. - Optimized some of the grid views - Fixed Icons in DEB file
0.0.22 - 2024/01/23
- Fix a corner case with Epic's changed login flow, also make the system a lot more resilient to changes.
0.0.21 - 2024/01/22
- Fix issue with Epic's changed login flow
0.0.20 - 2023/12/13
- Issue with Downloading while doing a deep vault scan, could delete temporary files. - Fix issue with requiring Epic Session id, this is not actually required and if we don't get it we ignore it.
0.0.19 - 2023/12/06
- We allow multiple instances of AMS to run at the same time if it is a .AMS_DATA version - Addition code cleanup - Fix issue with getting the Epic Session Id - Fix issue with Tips not allowing you to select the next one on of the double tips. - Started adding code to deal with Plugins installed in Engines.
0.0.18 - 2023/08/16
- Add Cleanup Crashdumps & Cleanup everything functions - Quick Action Fixup redirector's now actually works - Cleaned up Terminal code to now track both stdout and stderr. - Close message now always present on all terminals when terminal program is done. - Fix corner case issue when scanning for Engines while deleting engines... - Fixed issue with valid Unreal directory w/o engine being flagged as valid engine - Allow Selecting/Copying text from the terminal window - Allow terminal window to only auto-scroll if you are viewing the last line - Fix config code in Terminal window - Output the command line to the logging system on all shell commands. - Allow user to create a different data directory, and auto-detect use ".AMS_DATA" folder in current folder.
0.0.17 - 2023/08/07
- Download System is more integrated (all files downloads now are controlled by a single d/l system) - Queued Download system, allows you to add as many items to the queue to download. (Only greys out the already queued items) - Download system now has per instance and instant cancellation. - Download system now displays data size, rather than number of files, as this is a better indicator of what is going on. - Fixed unique download directory to allow empty directories to count as valid directories to download to. - Projects from Assets will now be created in the LAST project directory, not the first. - Removed WMClassName from desktop/shortcut items as the OS then confuses which icon is being launched. - Added more tips. - Throttled UI updates during downloads to make UI more responsive - Eliminated unzip failure being thrown up in a dialog. - Fixed bug when offline and auto-login is enabled - Fixed a couple progress bars to show 100% instead of 99% when completed - Added ability to click on status bar and see status bar log - Install missing toolchain code (Linux Unreal 5.3 preview 1 issue)
0.0.16 - 2023/07/20
- Fixed windows settings screen size - Fixed Settings path, not appending trailing slashes - Updated "F1" help paths - Fixed initial Vault scanning not linking to asset and not rescanning on asset update. - Moved Marketplace linking code to background thread - Fixed Login to allow using other providers besides Epic - Cleaned up security system to fix links & be more flexible - Detect Epic redirect links in marketplace, and strip them. - Started work on Validate Plugin - Fixed OnTop to being disabled after being used initially - Disabled Login menu if already logged in - Login menu now triggers Login window instantly during window 10 second timer. - Hide Launch Engine Button if no engines - Fix "Settings" link from tab pages - Fix GIT issues with worktrees & detect ue4-cache - Fixed internal crashing issue while scanning vault and trying to change settings. - Added "Favorite" Projects
0.0.15 - 2023/07/15
- Build Linux using older GLIBC 2.29 for better compatibility - Upgrade dependencies and Electron to latest v24 - Added Shortcut code for Linux (Engines & Projects) - Fixed issue on Linux linking installed engines to projects
0.0.14 - 2023/07/06
- Rename of project - Add additional Tip screens - Fix issue with Worker Settings (Stuff not showing up when settings changed) - Disable "OnTop" on Tips/Settings screen when called from menu.
0.0.13 - 2023/05/10
- Terminal Screen - Ability to compile Plugins for an engine (including w/ installing in engine) - Vault scanning will now clear other platforms binaries (useless on your platform) - Download will now skip files for other platforms (useless files on your platform) - Setting screen updated with new settings - Project now allows you to choose an engine to open in - Refactoring certain settings to be in the "default" style - Fixed Linux disk free detection - Added Upgrade Check - Other Minor bugs squashed
0.0.12 - 2023/04/20
- Save Logs (& logging from worker work properly) - Menu hotkeys now work. - Added (X) close on Tips screen (Esc or double clicking image already closes it) - Added "VAULT" cli command to show vault items - Removed some excess logging. - Made Launching Unreal & UEFN projects saner, only use UE if UE project, UEFN if UEFN. - Created hack to allow loading UEFN projects at launch. - Project Info screen now stays on the page during scrolling of projects. - All text is set to wrap in information screens to keep dimensions correct. - All text "X" have been replaced with the close X box. - F1 now works on all pages and opens to wiki pages. - Fixed Tip #50, now have the correct tip #50. - Fix double click on project not opening project - Added Help link to wiki
0.0.11 - 2023/04/15
- Windows Support! - Initial Fortnite for Unreal Engine support - UE 4.0 support (different much older disk layout) - Vault Support - Tips Support - Sudo/Admin permissions checking and support - Gui Preferences - Start of Profiles - All Icons are now single click to select, double click to do default action. - Background Thread support to do some scanning in background. - Many bugs squashed. - Support for very old download manifests - Optimization of build system to speed up development and startup. - Dynamic loading of Tabs to speed up gui startup. - Disk space checks - Jump to Marketplace from Asset
0.0.10 - 2023/02/17
- Issue with visible grids (especially assets) not re-rendering when filter was reset to no filter. - Assets not saving after changes in v0.0.9 for Sorting assets.
0.0.9 - 2023/02/15
- Added Sorting to Assets screen, added data categorized sort field - Added "Quick Actions" for projects - Minor cleanup on some internal code - Thanks to GMatrixGames (https://twitter.com/GMatrixGames) for information on UEFNProject files & UnrealEditorFortnite-Win64-Shipping - Allowing Download and install of Quixel w/ Engine download - Found extraction issue where perms weren't set, now properly sets perms and will repair any bad installs. - Internally Linked Quixel Asset to Linux Quixel download on Linux. - Lots of minor cleanups and fixes
0.0.8 - 2023/01/19
- Added Marketplace Q&A, Database Migration system, updated settings table for upcoming preferences table.
0.0.7 - 2023/01/17
- First Linux Release (Basic Functionality working fully on Linux)