# Changelog
- 0.0.7 - 2023/01/17 - First Linux Release (Basic Functionality working fully on Linux)
- 0.0.8 - 2023/01/19 - Added Marketplace Q&A, Database Migration system, updated settings table for upcoming preferences table.
- 0.0.9 - 2023/02/15 - Added Sorting to Assets screen, added data categorized sort field
- Added "Quick Actions" for projects
- Minor cleanup on some internal code
- Thanks to GMatrixGames (https://twitter.com/GMatrixGames) for information on UEFNProject files & UnrealEditorFortnite-Win64-Shipping
- Allowing Download and install of Quixel w/ Engine download
- Found extraction issue where perms weren't set, now properly sets perms and will repair any bad installs.
- Internally Linked Quixel Asset to Linux Quixel download on Linux.
- Lots of minor cleanups and fixes
- 0.0.10 - 2023/02/17 - Issue with visible grids (especially assets) not re-rendering when filter was reset to no filter.
- Assets not saving after changes in v0.0.9 for Sorting assets.
- 0.0.11 - 2023/04/15 - Windows Support!
- Initial Fortnite for Unreal Engine support
- UE 4.0 support (different much older disk layout)
- Vault Support
- Tips Support
- Sudo/Admin permissions checking and support
- Gui Preferences
- Start of Profiles
- All Icons are now single click to select, double click to do default action.
- Background Thread support to do some scanning in background.
- Many bugs squashed.
- Support for very old download manifests
- Optimization of build system to speed up development and startup.
- Dynamic loading of Tabs to speed up gui startup.
- Disk space checks
- Jump to Marketplace from Asset
- 0.0.12 - 2023/04/20 - Save Logs (& logging from worker work properly)
- Menu hotkeys now work.
- Added (X) close on Tips screen (Esc or double clicking image already closes it)
- Added "VAULT" cli command to show vault items
- Removed some excess logging.
- Made Launching Unreal & UEFN projects saner, only use UE if UE project, UEFN if UEFN.
- Created hack to allow loading UEFN projects at launch.
- Project Info screen now stays on the page during scrolling of projects.
- All text is set to wrap in information screens to keep dimensions correct.
- All text "X" have been replaced with the close X box.
- F1 now works on all pages and opens to wiki pages.
- Fixed Tip #50, now have the correct tip #50.
- Fix double click on project not opening project
- Added Help link to wiki
- 0.0.13 - 2023/05/10 - Terminal Screen
- Ability to compile Plugins for an engine (including w/ installing in engine)
- Vault scanning will now clear other platforms binaries (useless on your platform)
- Download will now skip files for other platforms (useless files on your platform)
- Setting screen updated with new settings
- Project now allows you to choose an engine to open in
- Refactoring certain settings to be in the "default" style
- Fixed Linux disk free detection
- Added Upgrade Check
- Other Minor bugs squashed
- 0.0.14 - 2023/07/06 - Rename of project
- Add additional Tip screens
- Fix issue with Worker Settings (Stuff not showing up when settings changed)
- Disable "OnTop" on Tips/Settings screen when called from menu.
- 0.0.15 - 2023/07/15 - Build Linux using older GLIBC 2.29 for better compatibility
- Upgrade dependencies and Electron to latest v24
- Added Shortcut code for Linux (Engines & Projects)
- Fixed issue on Linux linking installed engines to projects
- 0.0.16 - 2023/07/20 - Fixed windows settings screen size
- Fixed Settings path, not appending trailing slashes
- Updated "F1" help paths
- Fixed initial Vault scanning not linking to asset and not rescanning on asset update.
- Moved Marketplace linking code to background thread
- Fixed Login to allow using other providers besides Epic
- Cleaned up security system to fix links & be more flexible
- Detect Epic redirect links in marketplace, and strip them.
- Started work on Validate Plugin
- Fixed OnTop to being disabled after being used initially
- Disabled Login menu if already logged in
- Login menu now triggers Login window instantly during window 10 second timer.
- Hide Launch Engine Button if no engines
- Fix "Settings" link from tab pages
- Fix GIT issues with worktrees & detect ue4-cache
- Fixed internal crashing issue while scanning vault and trying to change settings.
- Added "Favorite" Projects
- 0.0.17 - 2023/08/07 - Download System is more integrated (all files downloads now are controlled by a single d/l system)
- Queued Download system, allows you to add as many items to the queue to download. (Only greys out the already queued items)
- Download system now has per instance and instant cancellation.
- Download system now displays data size, rather than number of files, as this is a better indicator of what is going on.
- Fixed unique download directory to allow empty directories to count as valid directories to download to.
- Projects from Assets will now be created in the LAST project directory, not the first.
- Removed WMClassName from desktop/shortcut items as the OS then confuses which icon is being launched.
- Added more tips.
- Throttled UI updates during downloads to make UI more responsive
- Eliminated unzip failure being thrown up in a dialog.
- Fixed bug when offline and auto-login is enabled
- Fixed a couple progress bars to show 100% instead of 99% when completed
- Added ability to click on status bar and see status bar log
- Install missing toolchain code (Linux Unreal 5.3 preview 1 issue)
- 0.0.18 - 2023/08/16 - Add Cleanup Crashdumps & Cleanup everything functions
- Quick Action Fixup redirector's now actually works
- Cleaned up Terminal code to now track both stdout and stderr.
- Close message now always present on all terminals when terminal program is done.
- Fix corner case issue when scanning for Engines while deleting engines...
- Fixed issue with valid Unreal directory w/o engine being flagged as valid engine
- Allow Selecting/Copying text from the terminal window
- Allow terminal window to only auto-scroll if you are viewing the last line
- Fix config code in Terminal window
- Output the command line to the logging system on all shell commands.
- Allow user to create a different data directory, and auto-detect use ".AMS_DATA" folder in current folder.
- 0.0.19 - 2023/12/06 - We allow multiple instances of AMS to run at the same time if it is a .AMS_DATA version
- Addition code cleanup
- Fix issue with getting the Epic Session Id
- Fix issue with Tips not allowing you to select the next one on of the double tips.
- Started adding code to deal with Plugins installed in Engines.
- 0.0.20 - 2023/12/13 - Issue with Downloading while doing a deep vault scan, could delete temporary files.
- Fix issue with requiring Epic Session id, this is not actually required and if we don't get it we ignore it.
- 0.0.21 - 2024/01/22 - Fix issue with Epic's changed login flow
- 0.0.22 - 2024/01/23 - Fix a corner case with Epic's changed login flow, also make the system a lot more resilient to changes.
- 0.0.23 - 2024/01/25 - Fix a issue with filter/sorts on screen
- Fix another possible issue with logging in
- Updated dependencies
- Fix bug with hiding windows.
- Optimized some of the grid views
- Fixed Icons in DEB file
- 0.0.24 - 2024/02/06 - Optimized grid images
- Fixed issue with Linux Unreal Versions not showing up
- App now quits if main window is closed
- Added vault.json data file to more accurate scanning of vault when no assets are present
- 0.0.25 - 2024/02/15 - More fixes for Login
- Removed excess logging
- Minor issue with status bar display
- Implemented AuthCode & RefreshToken for better future login experiences
- 0.0.26 - 2024/12/08 - Fixes for issues with newer metadata
- Updated for FAB support
- Updated lots of dependencies
- Added Selection mode (Settings)
- Exposed download threads (Settings)
- Cleaned up code & fixed lots of bugs
- Settings paths are now on each line, no "|" required (but still supported)
- Fixed issue with D/L timing out
- Fixed update system (now shows which assets can be updated)
- Vault asset display now shows source asset description
- 0.0.27 - 2024/12/10 - Fix time waste of running empty db migration
- Left debug code active for asset retrieval causing all assets to be out of date after 1st d/l
- Updated a couple d/l messages to better reflect which type of asset it is querying
- 0.0.28 - 2025/05/01 - Auto-Cleanup of IOS / TVOS code if not on MacOS
- Added Developer sort to Asset screen
- Added "ALLOW_BARE_VAULT" as a new hidden setting (see wiki)
- Added "SKIP_SAVE_VAULT_JSON" as a new hidden setting (see wiki)
- Added Developer name to Vault screen
- Added "Third Party" type filter to vault screen.
- Fix Error creating directory
- Update to say Show on Fab / Marketplace depending on asset site for Context menu
- Update AssetCredits to show the correct source w/ FAB assets
- No longer auto-hide login window until we can duplicate the issue with Epic's required License acceptation ("AUTO_CLOSE_LOGIN" is the hidden setting you can use to change this)
- Update to Electron 33.4.9 (& other supports)
- Allow selection of asset version to download
- Added animations for detail windows
- Minor fixes with data and display
- Added new Engine Filters for Asset Screen
- Added Asset Count to Asset screen
- Added Export system
- Added Vault context ability to view source asset
- Fixed issue with CLI export of assets
- Install into Project drop down list now shows the path when you hover over the project name
- Will now use a choice dialog if it detects a place where we are overwriting a file during installation of an asset.
- Added missing dialogs for Create/Install into project/engine
- Added new settings to have different size icons
- 0.0.29 - 2025/05/20 - Work on Mac Support
- Replace all grid views with totally new grid view to fix issues with items disappearing
- Fix issue with "ALLOW_BARE_VAULT" and binary manifests
- Engine screen is now animated in like the others
- Fixed number of downloads defaults in code
- Fixed issue with showing login screen manually
- Fixed default size of settings screen
- Remove debug code from settings screen
- 0.0.30 - 2025/06/16 - Fix issue with Windows not showing Project & Engine Icons
- Fix several Issues with Windows/Mac not able to download Unreal Engine
- Added env variable to eliminate crashing in UE on Linux AMD mesa drivers.
- Fixed issue with Linux not pulling FAB plugin during install of engine
- Forced a login to Unreal Engine site to be done in the Login window on Linux.
- Fix issue with not getting the proper modified date of projects
- Updated to latest Electron
- Reprogrammed Sqlite access to eliminate SQLite dependency that is no longer needed.
- Eliminated some logging
- Added Tip #70
- 1.0.0 - 2025/08/14 - Full Mac Support
- Fix issue with Windows and installation of UE onto other drives
- Fix database conflict during startup
- Fixed & optimized asset download system [Massively faster now]
- Fixed "Wait" issue with background workers
- Moved certain code pieces around to allow better reuse of functions
- Downloading completion status is now accurate
- Updated to latest Electron 36
- 1.0.1 - 2026/02/15 - Fab Freebies Screen
- Humble Bundle Comparer Screen
- Fixes with Linux d/l of current Unreal Engine version information
- Support to automagically add "Linux" to plugins building on Linux
- Moved Projects into DB & Background thread (Speeds up Launch, and fixes multiple issues)
- Moved certain code pieces around to allow better reuse of functions
- Lots of small fixes and UI cleanups
- Escape key can clear the search filters
- Lots of Code cleanup
- Disabled Unreal Marketplace asset retrieval by default (pointless waste of time now -- see wiki if you need it enabled)
- Updated to latest Electron 40 (& ALL dependencies)
- 1.0.2 - 2026/03/01 - Flatpak ONLY wayland issue fix for launching Unreal Engine. (UE has severe issues if it doesn't run under XWayland on Wayland)
- Update many screens to be fully Svelte 5 runes, moved to Svelte 5 in v1.0.1 but was in legacy mode
- Fix issues with Launch Project with specific engine
- Fix issue with Projects thinking their engine is missing and defaulting to "default" engine
- Fix issue with Linux login to UnrealEngine site
- Hopefully fix issues with bad download link on Linux
- Added background auth to Fab.com, fixes issues when Asset is marked as adult getting the actual asset details
- Fab Freebies system is smarter now and will probably end up marking off the items so you only see the screen once per give away.
- Scroll via keyboard now works on screens, AND Down/up arrow, PgUP/PgDn are automatically redirected from Filter boxes to view to scroll them.
- Switch to Azure Code Signing for Windows Executables
- 1.1.0 - 2026/03/22 - Fix missing mime type (linux)
- Filter out FAB namespace in old UM API's (Creates duplicates)
- Add Ability to Login from Command Line using AuthKey
- Add Ability to Download from CLI
- Add Ability to Export most tables from CLI
- Fix Project List exporter from GUI
- Cleanup OAuth support, making better diagnostics on AuthKey login
- Eliminate extra diagnostic console logs
- Added SSL bypass for corporate firewalls --IGNORE-CERTIFICATE-ERRORS
- Added Ability to Login via AuthKey in Gui
- Created 3 tier progress bar
- Moved Download subsystem to additional worker
- Added start of FAb Other & Fab Quixel support (Data is tracked, but d/l are still on Fab)
- Fixed Fab Normal asset support
- Added several more logs for debugging issues
- Fixed Modal window / Dependant windows
- Cleaned up several parts of the code base
- Updated to latest Electron 41
- 1.1.1 - 2026/03/26 - Minor cleanups to filter UI
- Created secondary way to get Linux Engine data since UE API seems to be disabled now
- Cleaned up some logging code
- Removed some debug code
- 1.2.0 - 2026/05/12 - Added Cosmos support
- Added Cosmos Humble Bundle support
- Added several new sizes for icons
- Fixed several CLI issues
- Fixed building plugins on UE 5.4+
- Fixed Vault -> view asset details not switching tabs
- Fixed issues with downloading some assets
- Sped up settings code and removed some outdated settings
- Removed some unused code & misc fixes to a few different minor issues